Every named customer
Each name below is confirmed by a Steam achievement for completing that customer’s major commissions. That is the entire official record: no personalities, preferences or biographies have been published. The characters page reads the achievement names for hints and labels them as hints.
Adora
Storyline achievement Go Off, Queen!
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Alice
Storyline achievement Caw Evermore
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Dorothy
Storyline achievement Snitches Get Stitches
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Edith
Storyline achievement Swan Song
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Fiona
Storyline achievement Reap what You Sew
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Marie
Storyline achievement G.O.A.T.
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Priya
Storyline achievement Drawn to Hue
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Prudence
Storyline achievement Prudence and Prejudice
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Rose
Storyline achievement A Rose By Any Other Name
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
Vivian
Storyline achievement Good Girl Gone Vlad
One of the ten named townsfolk who commission dresses. Completing this customer’s major-commissions storyline unlocks the achievement below. Personality, tastes and backstory: Unconfirmed — not officially published.
How commissions actually arrive
This is the part of the shop the official sources describe in the most detail, because it is the game’s rhythm.
You ring the bell
Customers do not queue outside: you summon the next one by ringing the bell, which is how you pace a working day. The bell became the rule in the first patch after launch.
Some arrive by pigeon
A subset of commissions arrives by pigeon — the achievement Birds of a Feather, Frock Together is earned by completing all of them. How pigeons are triggered is Unconfirmed; when one lands, it is worth prioritising.
Occasions set the brief
Townsfolk want dresses for events on their social calendar and to their own tastes. Published reviews describe workwear, ball gowns, a wedding and a gothic black dress for a funeral among the requests.
Accepted work gets paid
Delivery earns reputation and coin. Since the first patch, a commission the customer accepted pays out even when the dress itself fails — a fix that landed in the players’ favour.
How a dress is judged
Dresses and their parts carry style scores, and each request wants certain categories and scores met — which is why two well-made dresses can get different reactions. The published example of failure is a trim that contradicts the brief: a professional pinstriped dress with a garish pink trim no longer reads as professional. The exact scoring values are not officially published, so treat the brief as direction rather than arithmetic.
Selling to customers you never meet
Not every sale is a commission. Finished dresses can be displayed in the shop window and sold off the rack to whoever walks past — a feature the developers added deliberately so players could design their own dresses to sell, or fund an extra elaborate commission piece. Off-the-rack work is also where experiments belong, because no brief is watching.
The sabotage option
The store description says you can "satisfy (or sabotage!)" townsfolk — the exclamation mark is official. What sabotage does mechanically, and what it costs you, is Unconfirmed: no official source goes further, and the developers’ announcements do not mention it at all.
