Your first commission, start to finish
Townsfolk come to you with occasions and personal tastes, and you deliver dresses. Every step below is player-controlled, per the official description and the developers’ announcements.
Take a commission
Townsfolk commission dresses for events on their social calendar and for their own tastes. Ten named customers — Adora, Alice, Dorothy, Edith, Fiona, Marie, Priya, Prudence, Rose and Vivian — each have a major-commissions storyline, per their achievements. Since patch 403 you ring the bell to summon the next customer.
Measure the customer
Each character is measured and the mannequin adjusted to fit them, with pattern pieces drafted from those measurements — the developers made a point of showing that a bespoke dress is made to fit the body, not the other way round.
Plan in the sketchbook
Design and colour the dress in your design book first: pick the pieces, pin fabric swatches and appliqué ideas there before you spend a single coin on cloth. Component names in the sketchbook are clickable, so you can inspect a piece before committing.
Buy fabric
The shop stocks a wide range of fabrics — over 450 of them, plus over 350 accessories. The official description names cotton, linen, wool, silk and velvet; per-fabric prices stay Unconfirmed until the game publishes them.
Arrange and cut the patterns
Lay out the pattern pieces and cut on the grain or the bias — the cut you choose shows in the finished garment, and each panel can be cut from a different fabric. A panel preview in the inventory shows where each piece goes on the mannequin (added in patch 410).
Preview on the mannequin
Check the assembled pattern on the mannequin before sewing. This is your last cheap chance to catch a layout you dislike.
Sew it together
Feed your fabric through the sewing machine and assemble the garment panel by panel. Thread colour is yours to choose — click the spools in the sewing scene to change it (patch 410).
Decorate
Add buttons, bows, appliqué and lace trims — placement is completely free, so finishing touches are where a dress becomes yours. Trims are measured in metres, and some lace items needed a patch before the game recognised them as trims (patch 403).
Deliver and get paid
Hand over the dress to earn reputation and coin. If a customer accepts the commission, you get paid even when the dress fails (patched in 403). Delivered quality matters: one achievement is earned by hitting 100% quality on a dress.
Beginner advice that will not steer you wrong
These follow directly from the confirmed mechanics — no superstition, no invented stats.
Satisfy the brief before you improvise
Commissions exist to satisfy the customer’s occasion and taste. Read the request, plan the dress around it in the sketchbook, and only then add your own flair.
Watch the style tags
Dresses and requests interact through style tags, so matching the requested style is the reliable route to a happy customer. Exact tag values are not officially published — treat the tags as directions, not numbers.
Mix fabrics panel by panel
Each panel can be cut from a different fabric, so a silk bodice over a wool skirt is a legal move. What each fabric does mechanically is Unconfirmed — experiment on off-the-rack pieces first.
Grain or bias is a visible choice
The official description is explicit that how you cut shows in the finished dress. If a silhouette looks off, revisit the cutting table before blaming the sewing machine.
Decorate deliberately
Decorations are free-form, and one achievement (Harder than it Seams) asks for over 300 accessories on a single dress — so excess is possible. For paying customers, aim for quality: 100% quality on a dress is its own achievement.
Answer the bell
Customers arrive when you ring for them (patch 403). If the shop feels empty, the bell is the answer — and while a delivery is pending, prioritise pigeon-delivered commissions to work towards Birds of a Feather, Frock Together.
Pet the kitty
The store page says so, and who are we to argue.
Selling off the rack
Commissions are only half the shop. You can display finished dresses in your shop window and sell off-the-rack designs directly — the developers built this deliberately so players could design their own dresses to sell, or save up for an extra elaborate one. It is how practice pieces and experiment dresses become coin without waiting for the right customer to walk in.
Two patches, and what they fixed
The game shipped on September 21, 2026 and had two patches within four days. Both are worth knowing about, because each one changed a step of the loop above.
- September 22, 2026
Build 403 — the day-one fixes
The bell arrived: you now ring it to summon the next customer. Failed commissions pay out if the character accepted the commission. Lace trim items that were not tagged as trims are tagged correctly now. Plus a cut-off cursor in the cutting-room tutorial, a back button in the store tutorial, a single keyhole bodice fix and wide-aspect-ratio shop buttons.
- September 24, 2026
Build 410 — quality-of-life pass
Component names in the sketchbook now read as clickable. Hovering a panel in the inventory shows where it goes on the mannequin. You can change the thread colour in the sewing scene by clicking the spools, the mouse wheel no longer rotates panels while the cursor is over the inventory, and a tutorial softlock is gone.
The official roadmap
The launch announcement set out what the team is working on next. Small updates fix bugs and add fabrics and accessories along the way; the bigger items below are in development and undated. Nothing here is paid DLC as far as any official source says.

Online challenge mode
A mode where you can compare your dress designs with other dressmakers and vote for your favourites. No release window has been given.
Transparent fabrics
Transparent fabrics were cut from the launch version; the team says layered transparency with double-sided meshes needs more work to look right.
Proper controller support
The developers describe the game as running fast on the Steam Deck, but they want to give it proper controller support rather than relying on the default emulated layout.
Mobile and Nintendo Switch ports
The team is planning mobile and Switch ports, which they say have been requested constantly on their social channels. No dates, no platforms beyond those two.
